uniform sampler2D scene;
uniform sampler2D ssaoScene;

void main ()
{
	vec4 sceneC = texture2D(scene, gl_TexCoord[0].st);
	vec4 ssaoC = texture2D(ssaoScene, gl_TexCoord[0].st);
	gl_FragColor =  ssaoC*sceneC;
	
	//For DEMO: Display original scene:
	//gl_FragColor = sceneC;
	
	//For DEMO: Display SSAO:
	//gl_FragColor = ssaoC;
	
}